The Postmortem, What Did we Learn


Decided to move this here, in the post mortem.


Another story: Multi years ago, we sit in front of a console and play this type of game. And now we are swapping chairs and see in a different perspective. A different perspective & experience that is indescribable by word.

Little thought: This is a project dedicated to learning and testing out ideas. It's scary that it looks simple but there are tons of action and formulas to keep them up together. The unseen force.

Little (again) did we know that making an endless-run game is less complex than making stages and bosses to defeat. The procedural generation is really powerful and sometimes can be seen as a lazy move.

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