Cub Gladiator ~ the postmortem


Yoo back at here again! The number 8# of my games prototype series.

The game turns out well, but I'm still ended up with an uncontrollable mess. Especially the folders. It's just so hard to manage things up.

The idea:

Cub Gladiator. The idea is a hack n slash game somewhat similar to Orc Must Die but simplified.

What went right:

The gameplay from start to finish. From spawning waves of enemies. I also made normal levels (in which you just have to beat all the waves and level clear!) and endless mode levels.

What went wrong:

The project is messy as hell. Hierarchy cluttered with folders. It's hard to maintain and adding more things to it will make me lost my mind, lol.

What I learned:

  • Making a spawner that I can extend and use later on in my next game. 
  • Bake light. Bake it to make things look better.
  • Shading is the way to achieve that one look. (anime looking shader, etc)
  • Using New input system as Old input system is possible.
  • 3d modeling with Blender + bone + weighing + animating. A really long process.

What next?

I'm thinking of making an exciting 2d platformer game. Something fast-paced and juicy. How will it turn out this time???

I see you next time!

Files

Cub Gladiator v0.1.zip 85 MB
Jul 31, 2021

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