The chaotic way to make chess - Chesss Afterthought
This one is not working as intended, unplayable! But I made the chess board artwork at least...
What we learn from this project:
- Grid, 2d array. Looks like 2d array is somewhat connected to grid due to its nature of row/column.
- Coordinate is everything, especially in this type of game. Once you master the grid, you can even start to create something like FFT.
Things to improve:
- gameplay, at least make it playable. But the code itself is already a bunch of spaghetti intertwined with each other. Aight, I'm not fixing it this time...
Other than that I discover something extra powerful, let's apply it to the next game project.
What will it be?
Let's find out!
- Rechronicle Games
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