Block---->>>>Push | Week 2 the Postmortem


Back again on the weekly devs! Let's go!

The idea:
A man pushes the block in such a way that it opens up paths to victory. I remember playing something similar back in an old phone.

What went right:
The push! Determining direction by subtracting target position with starting position. Really handy to use.

What went wrong:
I want to use 3d model and animate it with simple pushing and walking animation. Turns out even just a simple idea like that, took me a whole week just to learn it. Scoping is really hard to learn, but worth in the long run.

What I learned:
Rigging, the IK, and FK in Blender. Learned about animation workflow. It's better to finish everything up in DCC(Digital Content Creator) before exporting it to Unity. Unity will add more functionality to my animated model, but that's it.
Modeling -> texturing -> rigging -> weighing -> animating -> export to Unity -> add stuff such as trigger -> repeat

What next?
Thinking about making ball pile'em up but don't let them touch each other. Let's see how it goes!
Onward to Week 3!

Files

Block Push - PROTOTYPE.zip 19 MB
Apr 04, 2021

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